To see this content please enable targeting cookies. They're planning to release AI War 2 into early access in May 2017, launching it properly in October 2017, then supporting it with patches and maybe DLC or expansions.įor more on where the game's going, check out this design document. They're hoping to hit more stretch goals through ongoing crowdfunding on BackerKit.Īrcen say they'll take a two-week break for the holidays and to wait while Kickstarter processes payments, and then they'll crack on. The game released in 2009, and this is the volume of patch notes in 2013/2014. It ended at $97,205 (£79k), hitting stretch goals for new music, the return of the Spire, a new type of AI enemy stalking you, and ancient interplanetary megaweapons. I was amazed at the post-release patch support for AI War 1. The second Kickstarter had a lower goal, shooting for $50,000 (£41k) rather than the first's $300k (£243k), to reflect its smaller ambitions but the campaign did hit enough stretch goals to bosh in a few extra ideas. Given the first Kickstarter's failure and Arcen's recent troubles, I'd worried about both this game and the whole studio but thankfully all is looking up. The original AI War is a fascinating RTS - and one of Adam's favourites - with a wealth of options in a war against an AI overlord who's playing entirely differently to you. About Us For more information about Kotaku Australia, visit our about page.It's a Christmas miracle: AI War 2 has hits its crowdfunding goal on its second attempt, its wonderful creators Arcen Games will live to dev another day, and we've probably all learned a little about feelings or some other sappy nonsense I guess. Technical Something not looking quite right? Contact our tech team by email at office AT. Advertising To advertise on Kotaku Australia, contact our sales team via our advertising information website. Contact Editorial To contact our editors, email tips AT or post to Kotaku Australia, Level 4, 71 Macquarie St, Sydney NSW 2000.Essentially, we take the mess of info coming out… Got a game you think we should be looking at? Contact or send it to: Kotaku AustraliaLevel 4, 71 Macquarie StSydney NSW 2000 So, uh, what exactly is this ‘blog’ thing? We’d love to say it’s some magical technology developed in secret by Thomas Edison parallel to his work with electricity, but it wasn’t. It is the sequel to the award-winning 2009 title AI War Fleet Command. Chris Park of Arcen Games has announced a Kickstarter campaign for his upcoming title AI War II. If you’d like to contact Kotaku with suggestions, comments, or product announcements, you can email us at Kotaku Australia is published by Allure Media in association with Gawker Media. On day 2 of the Hotline Miami heist, once The Commissars gunship fires at the thermal drill to stop it, the drill will not be able to restart itself until it. Arcen Games have launched a Kickstarter campaign for the sequel to their award-winning title AI War Fleet Command. Sure, you could mosey over to the US site, but you’d miss out on all the juicy gaming goodness that’s relevant – and important – to you. The Australian edition of Kotaku is focused on taking all this fantastic news and crafting it into a tasty treat for all you Aussies and Kiwis. Whether it’s the latest info on a new game, or hot gossip on the industry’s movers, shakers and smashers, you’ll find it all here and nicely packaged at Kotaku. In the original early versions of AI War 2 - well before it hit Early Access, so only the kickstarter backers who bought into the 'early alpha' tier or up had the game - your home command station was mobile and was your Ark, and one of the resources on the top bar was actually 'warheads.' You could steal them from missile silos, and they were. They’d be one in the same in every lexicon on the planet if it were humanly possible.
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